

In the Assets/DockingBay/Materials folder select the bay_floor_mat. In the assets/DockingBay folder in the Project tab select and delete UFO_model, UFO_spoke, UFO_spoke_prefab, and UFO_tubes and delete them. In the Hierarchy view select UFO_Xform and delete it (delete key). Select the PBR Render Target in the Hierarchy and press the Render button in the Inspector to compile the scene and create a render (you always have to do this the first time you load a Unity project that uses Octane materials)

To remove the OctaneRender spaceship asset and Unity floor panel from the Docking Bay sample project:

You may not use any asset from the OctaneRender® for Unity Installer Scene (as it contains only brand logos). You are permitted to use assets found on OTOY’s Unity Asset Store page for commercial use, with the exception of the assets based on the OctaneRender and Unity logos. Just a note to Unity users, in regards to the commercial use of the Assets featured in our OctaneRender® for Unity Sample Scenes.
